Wednesday, January 29, 2014

Praise for Life - Gaia

Celebrating Chinese New Year with probably the hardest quest yet. 

Stage 1 Poseidon:
3521 x4 damage, CD2
7000+ defense AT LEAST
1117050 HP
Release Energy (x2 damage)
Soul Seal (random cards are sealed for 3 rounds)

Stage 1 Ganesa:
2045 x4 damage, CD1
????? defense
533920 HP
Quick Combo (3681 x4 damage)
Dark Rules (turn all diamonds black)

???? defense because 7000 damage was unable to break it


Stage 2 Gracious Angel Caroline:
3818 First Strike (attacks before you even do anything)
7637 x4 damage, CD2
340950 HP
Angry snow for ????? (more than 14141, maybe around 21000 x4?)


Stage 3 Charybdis:
11160 damage, CD1
647700 HP
Unknown abilities (maybe heal?)


Stage 4: Catherine:
10028 damage, CD1
2085486 HP
Release Fury (buff itself to do 3x damage for multiple rounds)


Boss Gaia:
18778 damage, CD1
5000? defense;
Heal if under 50%, I'm assuming she also has angry wind and release potential (either 2x damage or a barrage of attacks for 1.75x damage total).

Information from stage 3, 4, and the boss are speculation I got from the CN forums.  I went with a dual Thunder Naga setup to see how long I could last, and got only to stage 2.  Even then, stage 1 is scary if you don't have any heart changers.  I had two of them and it was still kind of close.

I think I'll pass on this one and try to get Ayesha

Saturday, January 11, 2014

Quest 31-3: Defense wins again

Another defense setup wins the day again.

Team: Rozen Maiden Alice, Catherine, Carl, Mobel, Erinyes, Holy Angel Amy.
75% lightning damage reduction, 50% fire & light damage reduction covers all enemies in this quest.


I think all the enemies behave like they did in older quests.  The Charmer has 7000 defense, and hits for about 8000.  Meanwhile, the Thor only has 2000 defense, 900000HP, and hits for about 6500.  Both have CD3, which makes the encounters pretty easy.

I've noticed that quite a few enemies in this quest series has at least 1000 defense, if not 2000, but most don't have a lot of HP to back it up.

Friday, January 10, 2014

Erasmus - Dark Mechbeast

We are at the final leg of the mechbeast series now.  The quest series is in line with the other mechbeast series, so no surprises here.  Like usual, don't forget that I have double dark damage reduction, so I'm taking 75% less damage than normal.  Most stages have a Jack-In-Irons that can seal light cards, which is annoying since he also attacks every turn.  There's also magic dolls than can do double attacks.


Pics of stage 5 and 9.  I think the cursed doll also has double attack and soul seal.  The twin Dark Mars didn't do anything special, though I'm assuming they can heal.  They do have a little bit of defense and a lot of HP.  The damage shown in the Dark Mars pic is total damage.



Here is Erasmus with his normal and double attack damage.  Nothing really scary, though with my setup it takes a while to whittle down his HP.  He can heal 50% of his HP when he is really low, so save up skills for around 30% or a little less, then go all out.

Now that I'm done with this I may do some weekend treasure chest hunting - need some coin :P

Thursday, January 9, 2014

Quest 31-2: EZ

Less elements to worry about = super-defensive team works out again.

Team: Thunder Naga, Mobel, Carl, Catherine, Erinyes, Deep Sea Banshee.


Everything acts like how they did in previous quests.  The centaur were the biggest threat since I have no defense against them, and only have CD2 as well as my low HP.  After that, the masks can be dealt with my Erinyes, and the Ettin still hit as hard as before, but with thunder naga the damage is mitigated nicely. 

The Jotunn is exactly the same as the previous quest too. 19000 damage base, 900000HP, CD2.   Doesn't even have really high defense (2000 to be exact).

Quest 31-1: Unfinished business

The final quest series has started.


First Attempt Team Setup: Mobel, Catherine, Sigurd, Carl, Erinyes, Deep Sea Banshee
Second Attempt Team Setup: Alice, Mobel, Catherine, Carl, Erinyes, Deep Sea Banshee

Every enemy has at least 2000 defense.  The Erinyes at the end have way more (over 7000 at least; my team was unable to penetrate their defenses).  They all hit kind of hard too.  The Ettins hit for 14000 each, but are not too high on HP, and have CD4.  The Jotunn has 90000HP unfortunately and hits for 9500 on CD2.  The Erinyes only have 33000HP and hit for 6500 each on CD1, but also have super high defense.

Since I don't know how much defense the bosses have, I dunno if a dual Anna or Sigurd team can actually beat them.  However, a highly defensive team was able to win the day for me.  With 50% reduction in water/lightning damage, 75% reduction in fire damage, and Mobel's shield to help in a pinch, I was able to outlast the final stages and kill them with skills mostly.

Tuesday, December 31, 2013

The Legend of King Arthur (UPDATED 6/1/14)

How else can JD celebrate the new year by releasing a new quest that has hell and super-hell difficulty?  I'm putting this here as a reference for info on the "lower" hell difficulty.  Damage listed factors in 50% reduction in dark and water damage from a spirit archer unless otherwise noted.  Boss info was given by a friend :)

Stage 1: Agloolik and Jack-In-Irons
- CD1 for both
- 1835 normal damage each
- Quick combo double normal damage
- Can seal cards (Agloolik seals lightning, Jack-In-Irons seals holy)
- About 300,200 HP each.  About 500 defense only too.

Stage 2: Hogle or Achilles:
- Hogle: CD2; Achilles: CD1
- 3462/2579 normal damage from Hogle/Achilles
- 4641 quick combo damage from Achilles
- 8640 angry wind damage from Hogle
- 720000 HP (for both maybe)

Stage 3: Lahair:
- CD2
- 9961 normal damage
- Dark Rules (turn all diamonds black)
- Angry Wind for 24900 damage!  (before any reductions thanfully)
- About 430000 HP

Stage 4: Anatole:
- CD2
- 3500 damage
- 7000 Release Energy damage
- 9798 Angry Snow damage
- 50% Heal (reborn)
- About 500000 HP

Stage 5: Dark Witch:
- CD2
- 5000 defense
- 33222 damage (holy crap!)
- Look around ability (does nothing)
- 695800 HP

Stage 6: Boss (Arthur?):
- CD1
- 7496 damage
- Hand of Doom (turns a random type of diamond to stone)
- Double attack for 10592
- Ghost Seal (disable one card for 5 turns)
- About 1.7 million HP


Strangely, it has 6 stages, making it rather unique.  I'm gonna try a Mobel/Spirit Archer setup with the usual Carl and Erinyes, and then probably Sigurd and Tainos.  (UPDATE: Failed at stage 5; my setup only gives me 29000 HP, which is not enough to survive the 33000 damage attack from the Dark Witch).

New 6/1/14 update: Tried again going with a Dark Witch+++ leader, thunder queen++ ally, erinyes, tainos, sigurd, and pastor carl team.  The first round is somewhat scary since you need to survive 5 rounds before erinyes and thunder queen skills are up.  Once they kick in, it's a lot less stressful.  After that, all the stages aren't much to worry about since all but Achilles have CD2, meaning Erinyes can make all of them have CD5 essentially.  Arthur "her"self can kill though if you get an unlucky break and she ghost seals Erinyes or Thunder Queen at the wrong time.

Pics of stage 1 and 3.  Stage 1 is stressful until the usual OP combo skills are up (medusa eyes + iron wall each on CD5 only).  Lahair is the troll enemy in a stage that has only water and dark enemies.  His angry wind will kill if you are not prepared.

Dark Witch in stage 5 "usually" just looks around, but can attack for a unruly amount of damage.  Need to keep that medusa eyes and iron wall skill chain going constantly no matter how many times she just looks around.  For the boss encounter, you can't afford to use medusa eyes any later than ASAP since she can potentially ghost seal Erinyes, completely screwing you over for 5 turns (and thunder queen's skill will eventually run out and screw you over).


With a little luck, it can be cleared with zero gem usage.  Super top level may be a different story though.

Monday, December 30, 2013

Quest 30-5: End of darkness

Finally - the last of the dark quests.

Team: Dark Witch, Sigurd, Smaug, Carl, Erinyes, Spirit Archer.


See that troll dragon in stage 8?  It hits for a little over 7500.  Usage of some skills to speed up that stage is recommended.  The lone Ankou is just like the previous ones seen before.  The big dragon at the end hits for around 5400 after dark damage reductions, and has 6000 defense.

Unfortunately, like in the previous versions of the final quests, the lions are only of the level 1 type.

The final quest series is upon us, and it has no specific elemental theme.