30 energy / 5 rounds. So-so drop rate, though which bollas you encounter are random.
My team (for those that do not have super-amazing cards):
Leader:
Askafure+ (I actually got a Yasha from the Sleeping Oglier quest, but
was not leveled, though it may have been good for this particular
quest. If you wanna be ballsy you can put a shadow damage enhancer card
here - it may speed up stage 4 and 5 a little.)
Erinyes+ (safety precautions for stage 4)
Jotunn+ (another safety precaution for stage 4 and 5)
Banshee+ (required for stage 5, makes stage 4 much less painful)
Dark
Witch+++ (or any high DPS card to get you through stages 1-3; since I
already had 2 dark cards I figured why not 3. If you are fortunate to
have golem/lenanshe/some card that does a percentage of the target's HP
as damage, that'd be ideal)
Follower: Encantado+ (Yasha would be ok if
you are good with heart management).
Stages 1-3: I dunno if the
enemies are random, but there are 2 enemies per round hitting for around
2000+ each. I'd prefer to knock them out one at a time. Don't have to
be really slow about killing the second one on each round, but enough
time to get Jotunn and Erinyes' skills ready for stage 4. Having good
DPS will soften how many hearts you need on the board initially.
Stage
4: The holy/dark bolla hits 12764 damage every 3 rounds. It's
much less nerve-racking if you have Encantado than Yasha. Having really
high HP may also be a hindrance since you are trying to maintain a
certain HP threshold for those skills to activate. This is actually the
hardest round with this strategy. Use Pestilence, get to 40/70% HP,
and then make combos each turn to get enough hearts on the board to
recover after getting hit. While the bolla doesn't have much armor, it
has a lot of HP (each Pestilence tick did around 11000 damage). Just
get to your needed HP and win the war of attrition with Banshee, Jotunn,
and Erinyes' skills.
Stage 5: The same deal, just easier. Also
more annoying since this bolla has 1800 defense and even more HP,
forcing you to rely solely on skills for damage (poison ticks for
20000+). It does 22200 damage every 5 turns. But with this
strategy it just means 2 more turns to get to the HP you need to
survive. Note that this is currently the only time a fire bolla can appear, and I'm assuming it only has a 33% to show up.
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