25 energy for 10 levels. Also, no light/dark diamonds. Not much coin/xp, but the only cards that seem to drop are dark coin cards that sell for a lot more than the quest reward.
Most stages feature random enemies, or seem to do so. There are some constants though...
...One has a level 3 dark coin that seems to be a guaranteed drop.
...One has 4 level 2 dark coins, where any could drop. I've never gotten more than 2 though.
...Stage 8 is a trio of bollas - fire, water, and holy.
...Stage 9 has the bosses of Heritage of Satan III
...Stage 10 is 2 of 3 possible enemies, each are pretty tough and have quite the HP.
All the enemies do hit from somewhat hard to really hard (notably any enemies with a CD4). However, team building can go either with a mix, or a mono elemental setup of fire/ice/lightning. The new Njord and Thore cards really shine in this quest, as they can really beef your attacks as leaders/allies. It's pretty easy to make a 4x combo or attack with each element when holy/dark are not in the mix. If you have both, or 2 of each, well, that's more than good. The 200% attack cards are pretty good as well.
If possible I would recommend Erinyes or Impuludu for defensive purposes should you feel like you need them. Otherwise, you can setup a 200% mono elemental team and just power your way through most levels, as it's almost impossible not to make a combo with your element. Diamond changers can be thrown in for lulz, as you may end up with a gigantic single-super-chain of your element, which may work against you if you want a high combo count.
Level 2 coins sell for 50000, while Level 3 coins sell for 75000. I thought level 3 used to be 100000 too :\
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