Friday, December 13, 2013

Calisto - Thunder Mechbeast Revisited

Feels like this was supposed to come around last week but didn't.  I tackled this thing over the summer but never got around to trying top level...until now.

This quest has a lot of impudulu to drop if you need to raise the iron wall skill of Thunder Queen, Asiman, Askafure, or Impudulu.  A lot of enemies seem to have about 1000 defense or so.


Pics of stage 5 and 9.  The snake can seal random cards and do a double attack if I can recall properly.  The twin nymph can heal 50% of their HP when they are at low HP (dunno how low exactly: maybe 25% or less?)  Incredibly annoying to say the least since they are fairly tough to take down.


 Boss hits for about 10000 damage base with CD1.  The skills it can use is release potential, angry snow, and reborn.  Reborn only seems to be used at sub 20% HP or even lower, and recovers 50% HP. 

You can see the setup I used here was incredibly defensive - dual lightning damage reducers and Mobel for a lot of damage reduction.  The rest are my standard for taking down very high HP bosses.

I did do another run using a double Sigurd setup for 9X damage, as long as I never take a hit.  With mostly fire cards to go along with it, the team can easily clear every stage in 1-2 rounds except the boss.  My setup did not have any diamond changers, relying on a little luck to keep the fire diamonds coming.  A little strategy is required though, as clearing stages too quickly can land you into the boss fight before Erinyes is ready (if her level is too low).  It's a very risky setup since a bad draw on the initial board setup can spell doom almost instantly.


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