Saturday, November 2, 2013

Fatal Routlette - as the world of JD turns

LATEST UPDATE: Cleared it twice, facing each boss once.

Finally was able to make a decent setup for this quest.  50 energy for 5 levels of deathly fun.  Sort of.

Stage 1: 5 enemies of the ATK type.  Each one does 3500 damage. CD1.  If you are not prepared or get a bad initial setup, you might be in trouble.

Stage 2: 4 bollas of different colors.  I got light/dark/fire/water.  CD6, 9999 damage each.  Making a 5-combo on top of normal combos is crucial.  When only 1 or 2 remaining, you may want to stall a little bit to get skills ready.

Stage 3: 3 enemies with CD2.  Each hits for about 7000+ I think.

Stage 4: 2 Ala, with around 800K health a piece.  CD2, 12000+ damage each.  This stage is rough.  You will need some way to boost your attack and burn all your skills here.  Be proactive with defensive skills too.  I did spend one gem on this stage because after burning out my defensive skills, there is a small window where I have to eat 24000+ damage, which inevitably leads to death.  But once one of them is down, it's not too hard unless you get trolled with heart diamonds.

Stage 5: You could get either Ganessa (the elephant) or Poseidon (who looks more like a scylla).  Ganessa has only 372600 HP, but also has 15000 defense; hits for 5710 with CD1.  Poseidon hits for about 14000 damage with  CD3.  She doesn't have any defense worth noting, so for her it's just keeping up with her attack every third turn.





The team I used:

Nature Mobel as leader doubles the HP of all my cards except Erinyes++.  Also provides the shield skill which was crucial in stage 4 and 5.
Night Witch Catherine is there as utility mostly.  Her toxic attack didn't come up fast enough before stage 4, but she is still good for solid HP/ATK/RCR.  Also sped up stage 5.
Ciguapa+ is just for stats.  She's really amazing at very high levels.  Though she could be replaced.
Pastor Carl was needed for stage 4 and 5.  Especially 5 since I fought Ganessa.
Erinyes++ is always a staple for harder missions.  Leveling up her skill is essential.
Thunder Goddess Thore is my source of damage.  Because of her, I was able to clear stage 1 in one fell swoop: she triples the damage of any attack when I do a 4x combo or greater.  It's also needed for stage 4.  She is a God type card, so she benefits from Mobel's leader skill.  Similar God type damage enhancers will work great here, like Loki or Njord.


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