It's the first high-level water based quest, modeled just like the first fire quest. A bunch of water monsters with comparable stats/damage/defense as their fire counterparts. Stage 6 has the troll fire enemies, which decent defense and good HP, along with a strong attack. The Jotunn at the end has 11400 defense (about twice as much as Erinyes in 26-1) and hits for 7022 every round.
Team: Nature Mobel, Erinyes++, Pastor Carl, Night Witch Catherine, Charmer++, Deep Sea Banshee. A lot of HP, plus damage reduction against water and fire. Pretty safe composition, but needed to use skills constantly in stage 6 and 7.
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